Five Forces is a turn-based tactics game for Android where every unit, every tile and every season belongs to one of the Five Elements: Metal, Wood, Water, Fire and Earth. The whole rulebook grows out of two cycles between those five forces. This page explains every rule the game applies, with the exact numbers, so you can read a damage forecast and know where each percent came from. If you are brand new, start with the beginner's guide to your first 10 turns and come back here when you want the full picture. The wheel from the in-game Guide. Red arrows: overcoming. Green arrows: generating. The two cycles behind every Five Forces rule The overcoming cycle (red arrows) is the combat rule: Water overcomes Fire, Fire overcomes Metal, Metal overcomes Wood, Wood overcomes Earth, Earth overcomes Water. The generating cycle (green arrows) is the teamwork rule: Wood feeds Fire, Fire makes Earth, Earth bears Metal, Metal carries Water, Water nourishes Wood. Every force therefor...
Five Forces is a turn-based tactics game for Android built on the Five Elements: Metal, Wood, Water, Fire and Earth. Every force overcomes another, every force feeds another, and winning is about putting the right unit on the right tile at the right moment. This is a beginner's guide to how to play Five Forces well from turn 1. The tutorial teaches the rules; this covers what to do with them. Every match starts the same way: 300 gold, your Commander and two units of your force standing at your castle. Ten turns later you want a gold lead, a balanced army and a Commander who is still alive. Here is how to get there. Turn 1: 300 gold plus your castle's income, your Commander and two units of your force. How to play Five Forces: the one rule to learn first Damage is decided by the cycle. Hit a force you overcome and your attack is multiplied by ×1.3 . Hit the force that overcomes you and it drops to ×0.7 . Same unit, almost a two-to-one difference, so the matchup matter...

